Remnant 2 Weapon Mods Guide (2024)

Accelerator

Charge Melee Attacks increase the speed of all Melee Attacks by 10% for 5s. N/A
  • Attached to the Atom Smasher melee weapon

Astral Burst

Fires a short range burst of 7 star fragments which deal 35damage each. Fragments bounce off walls up to 3 times, dealing 35% additional damage per bounce. Weakspot hits deal reduced damage. 450
  • Crafted from Faith Seed
  • Found in Cathedral of Omen

Athibar

Charge attacks use 25 stamina to throw the spear, which returns to the wielder's hand. N/A
  • Attached to the Huntress Spear melee weapon

Beta Ray

Brands a target for30s. Branded enemies that die leave a Brand at their location.
Reloading or Swapping detonates Brands dealing225damage.
Addiotional Brands (3Max) on the same target deal 50% damage.
Salin enemies return5-15%of Ammo and Mod power to the weapon. 450
  • Attached to the Alpha-Omega long gun

Beyond The Veil

Neutral Evade turns to mist, granting Nightshade 5% base damage as Lifesteal for 5s. Perfect Dodge doubles duration. N/A
  • Attached to the Nightshade melee weapon

Big Bang

Funnels all current Mod Charges into the enxt shot. Projectiles deal 65direct damage and 65Explosive damage in a 5m per Charge consumed. Explosion applies 75 BURNING damage over 10s per Charge consumed.
Additional Charges consumed increase all damage by 5%. Max 5 Charges 420
  • Attached to the Star Shot hand gun

Blood Draw

Shoots out razor-sharp Chain Shards which impale up to 5 targets within 15m, dealing 10 damage. On hit, chains are pulled towards the caster, dealing 250 damage split equally among enemies and applying 275BLEEDING damage over 15s. 450
  • Crafted from Bloody Steel Splinter
  • Appease The Red Prince with five Crimson King Coins

Bloodline

Fires a devastating blast which penetrates through all enemies in its path. Deals 120 damage with a 25% Critical damage bonus, and 2x additional stagger. Bloodline daage increases by 50% for each enemy penetrated. 500
  • Attached to the Merciless long gun

Bloodshot

While active, grants unlimited Reserve Ammo, increases Reload Speed by30%and shots apply 250 BLEEDING damage over 10s. If 3 shotsh*t a Weakspot before reloading, Merciless will automatically perform a quick Reload. Lasts13s. 1,250
  • Attached to the Corrupted Merciless long gun

Bloodthirst

Damage increases by +25% against BLEEDING enemies, and +25% when attacking from behind. Charge Attacks deal 100 BLEEDING damage over 10s N/A
  • Attached to the Assassin's Dagger melee weapon

Bore

Fires a drill projectile which bores into enemies on contact, dealing 80 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 10s. 750
  • Crafted from Mutated Growth
  • Drops from Abomination

Chaos Driver

Drives electrified rods into targets which tether to other rods within 10m. Tethers deal20SHOCKdamage per second.
Targets embedded with a rod take20SHOCKdamage per second. They take20%additionally damage per extra rod in the target. Damage is increased by1.5%if linked to another rod. Rods in the same target will not link. 450
  • Attached to the Enigma hand gun

Concussive Shot

Fires a focused blast of air through all targets within 8m, dealing 155 damage and 4x impact. 450
  • Purchased fromAva McCabe

Corrosive Rounds

Imbues ammunition with TOXIC and increases Range Crit Chance by 15% for 20s. Shots also apply CORRODED, dealing 150 damage over 10s. 1250
  • Crafted from Tainted Ichor
  • Drops from Magister Dullain

Cube Shield

Generates a shield which absorbs up to 500 damage from incoming enemy projectiles.Lasts 15s.
Reactivating fires the Cube Shield damage enemies as is travels. Damge is increased if the Cube Shield has absorbed enemy projectile damage before firing. 1,000
  • Attached to the Cube Gun hand gun

Deadpoint

Fires a cluster bomb which detonates on impactacross2.5m. each cluster deals up to150damage per explosion within3.5m 1,000
  • Attached to the Corrupted MeridianHandgun.

Death Brand

Applies Death Brand to all enemies within 25m. increasing incoming damage by 10%. Enemies killed while bearing the Death Brand leave behind an Echo which lasts 10s before returning to the Nightmare Realm. Echoes are drawn to any survivor who walks within 3m. increasing Weakspot Damage dealt by 10% for 10s. 850
  • Attached to the Corrupted Rune Pistol Handgun

Death Sentence

Dealing Melee Damage 6 times over 10s empowers Feral Judgement. When empowered, Neutral Backdash Charge Attacks apply Death Sentence. After 1.5s of being sentenced, the enemy will suffer 10 Phantom Strikes, dealing X25 Damage each. Deals 25% additional damage to BLEEDING enemies. N/A
  • Attached to the Feral Judgementmelee weapon

Defrag

Infects weapon with Malware for 30s, causing shots to apply FRAGMENTED for 15s. When a FRAGMENTED enemy dies, they create a Glitch that lasts 5s.
Picking up a Glitch increases All damage by 20% for 5s.
Destroying a Glitch causes it to destabilize, creating a 5m Virus Pool which deals 25 damage per second and applies the FRAGMENTED debuff to enemies inside. Virus Pools last 15s.

1500

  • Crafted from Necrocyte Strand
  • Drops from Cancer

Dreadwalker

Enter the Nightmare Realm. Nightfall gains infinite Ammo, a 35% Fire Rate increase, 10% Lifesteal, and becomes fully automatic. The wielder becomes significatly harder to hit while moving.
Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 10s. 1,250
  • Attached to the Nightfall long gun

Dreamwave

After dealing 250 damage, Charge Attack will release a Dreamwave, flowing outwards 20m and returning to caster. Dreamwave applies SLOW to all enemies for 10s and grants a Stack of REVERIE for each enemy affected. Each Stack grants +2% to All Damage and +2% Movement Speed, which lasts 15s. N/A
  • Attached to the Dreamcatcher melee weapon

Dying Breath

When infused, Neural Backdash Charge Attack explodes in a 3m. AOE and leaves an ACID Cloud which last for 15s. ?
  • Attached to the Gas Giant melee weapon

Energy Wall

Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 500 damage received). Max 1 Wall at a time. Lasts 30s. 500
  • Crafted from Ionic Crystal
  • Found in Timeless Horizon

Energy Wave

Charge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away. N/A
  • Attached to the Hero's Swordweapon

Eulogy

Recalls ***s which deal 30 damage when pulled from a target and when striking targets on their return. Recalled bolts grant 2% of Max HP. Recalled bolts can also overfill Sorrow by up to +5. Any additional bolts will be returned to reserves. 600
  • Attached to the Sorrow hand gun

Explosive Shot

Fires an explosive round that deals up to 175 damage within 9m. 550
  • Attached to the Hellfireweapon

Familiar

Summons Faerie Familiar to aid in combat. The Familiar selects a random enemy within 10m and slashes through them for 25 damage each attack. Familiar will select a new target when the previous one dies. Lasts 15s. 1000
  • Crafted from Sacred Hunt Feather
  • Invade The Huntress dream

Fargazer

Calls forth an eye of Legion to gaze at player's AIM target. For every 0.25s Fargazer focuses on a target within 25m, a stack of MADNESS Status is applied for 5s. Each stack deals 3 Damage per second. Max 10 stacks. Lasts 30s. 1250
  • Crafted frim Agnosia Driftwood
  • Drops from Legion

Faultline

Charge to fire off ground-based shockwaves which deal 115 damage. Costs 35 Stamina N/A
  • Attached to the Stonebreaker melee weapon

Firestorm

Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals75 FIRE damage per second. Lasts 15s. 1,250
  • Crafted from Forlorn Fragment
  • Slay The Red Prince

Fission Strike

On Neutral Evade Attacks Atom Splitter achieves Nuclear Fission, releasing a wave of charged particles which deals 151.5 Damage to targets within 10m. Charged Neutral Evade Attacks increase range by 3x and Damage by 25% N/A
  • Attached to the Atom Splitter melee weapon

Fracture

Charge Attacks taint the blood of targets, causing all attacks from Godsplitter to register as Weakspot hits for 3s seconds. Duration increases with additional fragments. Max 35s. N/A
  • Attached to the Godsplitter melee weapon

Guardian's Call

Calls down a Guardian Sword on enemies struck by an Energy Disc. Swords deal 100 damage and 3x stagger within 5m. 750
  • Attached to the Twisted Arbalest long gun

Healing Shot

Launches a payload that explodes on contact with allies, healing 35% of their max health. When no ally is struck, payload lays dormant until an ally gets close. Dormant payload lasts 30s, slowly losing healing potency over time. 600
  • Purchased from Ava McCabe

Heat Sink

Forces open Plasma Cutter's heat vents dispersing all heat. While active, Plasma Cutter generates 50% less heat, and ramping damage cap is increased to 3x Damage. Overheats automatically when deactivated. Lasts 20s. 850
  • Attached to the Plasma Cutter long gun

Helix

Shoots a helix of missiles, dealing 120 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 30damage on contact. 850
  • Crafted from Seeker Residue
  • Drops from The Astropath

Hot Shot

Imbues ammunition with FIRE and increases Ranged damage by 15% for 20s. Shots also apply BURNING, dealing 200 FIRE Damage over 10 seconds. 1,250
  • Purchased from Ava McCabe

Krell Edge

Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing 50 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina N/A
  • Attached to the Krell Axe melee weapon

Lifeline

After dealing 250 damage, the next charge attack causes the spirit of the RED DOE to stampede forward, dealing 160 damage to enemies and regenerating 10% Health to allies in its path. N/A
  • Attached to the Red Doe Staff melee weapon

Micronova

Fires 5 shattered compressed remains of a dying star. On contact or when hit with the primary fire, Micronova explodes for75FIREdamage, and200BURNINGdamage over10sto all targets within2.75m.

Striking the Micronova with Corrupted Aphelion's primary fire increases its explosion radius by25%, damage by50%, and spawns a shockwave that deals150FIREdamage, detonates any nearby Micronovas and applies the initialBURNINGamount.

Generates 1 Primary Ammo on fire

1000
  • Attached to the Corrupted Aphelion Long Gun

Moonlight Barrage

Empowers the Bow for15s. Arrows apply Moonlight to enemies for 3s. Enemies struck by Crescent Moon while Moonlit release a Moon Essence which returns1arrow, heals5%of Max Health, and grants15%Fire and Reload Speed for5s.
Basic Shots automatically become Charged Shots. Manually Charged Shots fire two arrows. 1,250
  • Attached to the Crescent Moon long gun

Nano Swarm

Unleash a swarn of Nanomachines that seek after enemies within 20 meters and repeatedly attack dealing 6 ACID damage per hit. Lasts 15 seconds 750
  • Attached to the Nebula hand gun

Ouroboros

Conjures 6 sword fragments that encircle the wielder for 20s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once but they taint blood for a shorter duration for each throw. 750
  • Attached to the Deceit long gun

Overflow

Imbues ammunition with SHOCK and increases Fire Rate by 15% and Reload Speed by 15% for 20 seconds. Shots also apply OVERLOADED, dealing 35 SHOCK Damage every 5s for 15s. 1,250
  • Crafted from Escalation Circuit
  • Found in the basem*nt below The Custodian

Prismatic Driver

Fires a superheated beam which deals 25 Mod Damage per second. Sustaining the beam on a target causes an explosion which deals 150 Mod damage in a 3m AOE. 50 per Pulse.
  • Crafted from Sentry's Old Iris
  • Drops from The Custodian's Eye

Rootlash

Launches a projectile which summons a Root Tentacle. Tentacles deal 30 damage and steal 1.5% of the hero's Max Health per hit. Lasts 20s. (Max 2) 450
  • Crafted from Twilight Dactylus
  • Drops from Kaeula's Shadow

Rotted Arrow

Fires a rotten arrow that deals 75 damage and detonates for another 100 damage within 1.5m.WeakspotModifier increased by 75%. 400
  • Crafted from Soul Sliver
  • Drops from Shrewd

Scrap Shot

Fires a caltrops grenade that explodes to cover an area of 6m. Caltrops apply BLEEDING, whichdeals 400 damage over 10s, and 3 seconds ofSLOW to enemies that walk over them. Lasts 10s. 750
  • Purchased fromAva McCabe

Screamer

Fire a high-powered rocket that deals up to 200 damage within 2.5m. 400
  • Attached to the Meridian hand gun

Skewer

Fires a Wretched Spear which embeds itself on contact. Spears deal 125damage on hit, rapidly dividing inside the target until bursting, dealing 140 damage to all targets within 3m. Spears embedded in the environment remain in place for 10s. 850
  • Crafted from Dread Core
  • Drops from Venom

Song of Eafir

Fires a shot infused with the binding power of the Song of Eafir. Staggers most ground enemies within10m and deals150 damage to Flyingenemies within the same range.
The song continues for 15s, afflicting targets within 15m with SLOW, and a 10% decrease to damage dealt. 1,000
  • Crafted from Scroll of Binding
  • Speak with The Flautist after playing the secret melody

Soul Brand

Applies a Soul Brand to all enemies within 25m which lasts 25s. Enemies killed while bearing the Soul Brand leave behind an Echo which lasts 10s before returning to the Nightmare Realm. Echoes are drawn to any survivor who walks within 3m, granting 10% of Max Health on contact. 850
  • Attached to the Rune Pistol hand gun

Soulbinder

Fires a projectile that attaches to the enemy dealing 40 damage. Enemies within 7m become bound to the primary target after impact and share 60% of damage dealt to them. Lasts 15s. 650
  • Crafted from Heart Seed
  • Found in The Chimney

Space Crabs

Launch an alien egg that bursts on impact, releasing 5 Space Crabs. Crabs follow the caster, leaping towards enemies within 4m, and exploding, dealing 60 Damage each. 450
  • Crafted from Cracked Shell
  • Drops from Primogenitor

Starfall

Fires a powerful arrow which deals 30 damage and opens a 7m portal that rains down star fragments. Each fragment deals 50 damage within 4m. Lasts 6s. 750
  • Attached to the Sagittarius long gun

Stasis Beam

Fires a beam which deals 15 damage per second, and applies SLOW Debuff. After 2s of application to a target, SLOW becomes STASIS, freezing the target in place for 10s. 50 per Pulse.
  • Crafted from Stasis Core
  • Found at The Eon Vault

Supernova

Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for150FIREDamage, and350BURNINGDamage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by25%and damage by50%, and spawns a massive shockwave that deals300FIREdamage and also applies the initialBURNINGamount.

Generates 1 Primary Ammo on fire.

1,250
  • Attached to the Aphelion long gun

Time Lapse

Creates a 6m blast which freezes all standard enemies for 7s.
Dealing damage to frozen enemies immediately breaks the Time Lapse effect, applying SLOW for the remaining duration. 1,000
  • Crafted from Broken Timepiece
  • Found in The Clock Tower Event

Tremor

Fires a projectile that cracks the ground and spawns shockwaves that deal 75 damage Within 9m for 6s. Shockwaves inflict 3x impact. 900
  • Crafted from Cordyceps Gland
  • Drops from Mother Mind

Voltaic Rondure

Launches a slow-moving orb that pulses every 0.5s, striking enemies within 3m for 20 SHOCK damage and applying OVERLOADED for 15s. The orb lasts 20s. The orb can be overcharged by striking it with additional damage. 850
  • Crafted from Bone Sap
  • Drops from Bloat King

Whirlwind

Neutral Backdash Charge creates a Whirlwind of slashes which strike all enemies within 8m for 75 damage. N/A
  • Attached to the Spectral Blade melee weapon

Windfall

Fires a ring of spinning blades which penetrates targets as it travels up to20mbefore returning to the weapon. While traveling, activating Windfall again causes the projectile to spin in place for up to3s. Activating it once more will recall it. Enemies struck by the Windfall obtain Tainted Blood for3scausing all attacks from Deceit to trigger as Weakspot hits. 720
  • Attached to the Corrupted DeceitLong gun.

Witchfire

Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 55 FIRE Damage per second, and applies BURNING, dealing 200damage over 10s. Lasts 5s. 750
  • Crafted from Alkahest Powder
  • Drops from Gwendil The Unburnt

Creeping Mist

Shoots a cannister out that shatters on impact to reveal an expanding mist, starting at7.5mand growing to15mover5s. The mist lasts20s. While affected, enemies receive25%additional Status Effect Damage and are5%more likely to be struck with a critical hit from any source. The mists debuff persists for10safter target exits the mist. 1000
  • Can be crafted byAva McCabe.

Ring Of Spears

Calls forth7phantom spears to encircle the wielder for25seconds. This ring will deal up to35damage per second to nearby enemies, based on the number of spears remaining in the ring. While the mod is active, these spears can be thrown by tapping the mod button, dealing100damage to the first enemy hit. Spears will remain at their impact point for the duration of the mod or until recalled by holding the mod button. When recalled, spears will return to the wielder, dealing50damage to enemies along their path. When all recalled spears have reached the wielder, they cause an explosion dealing up to350damage based on the number of spears recalled. 1250
  • Can be crafted atAva McCabe

Chain Of Command

Harpoon Mode: Fire Harpoon to mark target causing primary fire to becomeHoming Roundsdealing15%reduced damage. Enemies hit by Homing Rounds build Influence. Recasting exits Mode. WhenInfluencefills, Monarch automatically reloads and creates a shockwave, and wielder becomes a Tyrant, gaining20%Increased Damage and Infinite Reserves. Lasts20s. N/A
  • It comes attached to theMonarchweapon.

Fathomless Deep

Charged Melee Hits grant Fathomless Deep which increases Melee Staggern by10%per stack for5s.Max3attacks. N/A
  • It comesattached to theAbyssal hookweapon.

Knight Guard

Summons Knight Guard to aid in combat. The Guards hurl penetrating slashes at a random enemy dealing 15 damage. The Guards will melee enemies if close enough for 15 damage. Lasts 20s 450
  • Knight Guard can be crafted at Ava McCabe.

Loath The Weak

Rapidly fire volatile needles that explode after 1.5s dealing 30 explosive damage. Dealsadditional damage to targets with lower health. 915
  • Can be found attached to the Anguish weapon.

Reaver

Increases Melee Damage by10% if the target is suffering from a Negative Status Effect. N/A
  • Itcomes attached to theRitualist Scytheweapon.

Awakening

Incoming damage grants Awakening which increases Melee Damage by5%per stack for 10s. Max10stacks. N/A
  • It comesattached to theWrathbringerweapon.

Abrasive Rounds

Imbues ammunition withBLEEDand increases Lifesteal by 5% for 20s. Shots also applyBLEEDING, dealing 200 damage over 10s 1,250
  • Head toMcCabeinWard13, and if you have the proper materials, she will build it for you. (Need to have Pallid Lodestone)
  • Exclusive toThe Forgotten Kingdom DLC.

Heatwave

Activates a15maura of sweltering heat, causing enemies inside the aura for3sto beginBURNINGfor250FIREDamage per second for5s. Lasts30s. 700
  • Once you have theForge Ember, return toMcCabeinWard 13to forge this Weapon Mod.
  • Exclusive to The Forgotten Kingdom DLC.

Flying Bomb Trap

Fires a projectile that deploys up to5traps after contacting the ground

Each trap can launch a flask of deadly liquid up to15mwhen an enemy travels above and will rearm once every0.9s. Flasks detonation release a7mshockwave that deals50Damage and splashes targets within4mof the center for170ACIDDamage, applyingCORRODEDfor43.8damage over10s.

Lasts 20s or 10 total flask launches.

750
  • Head toMcCabeinWard13, and if you have the proper materials, she will build it for you.
  • Exclusive to The Forgotten Kingdom DLC

Power Stone

Charged Melee empowers the staff for10s, causing melee attacks to launch an energy bolt that seeks enemies within30m, dealing50SHOCKDamage and grants1stack ofPOWER STONE. Max10stacks.

While empowered, Charged Melee calls a6mshockwave dealing75SHOCKdamage and endsPOWER STONE. For eachPOWER STONEstack built when ended, release1energy bolt that seeks a random enemy and appliesOVERLOADfor10s

N/A
  • Attached to the Crystal Staffmelee weapon.
  • Exclusive to The Forgotten Kingdom DLC

Sandstorm

Launch a sphere of loam. Impact creates a5mswirling storm of sand which seeks to center itself on an enemy and deals225Elemental damage per second. When Sandstorm‘s focused target dies, it will seek a new enemy within10m. Lasts15s.

900
  • Attached to the MonolithLong Gun.
  • Exclusive to The Forgotten Kingdom DLC

Cyclone

Maintaining an overhead Charged Melee forms a5mcyclone, dealing88damage per second and pulls enemies foward the wielder. Each Cyclone hit appliesEXPOSEDfor3s. Max15s.

N/A
  • Attached to the Mirageweapon.
  • Exclusive toThe Forgotten Kingdom DLC

Remnant 2 Weapon Mods Guide (78)
77 79 68

84 79 71 71 76 69 32 67 79 77 66 65 84 32 70 73 82 73 78 71 32 77 79 68 69 83

N/A
  • Attached to the Polygunweapon.
  • Exclusive toThe Forgotten Kingdom DLC

Deadwood

Disables automaticBLOWBACK, while increasing Thorn's Reload Speed by25%. and fire Rate by15%.

Reactivating the Mod will trigger anEMPOWERED BLOWBACK, which detonates all needles at oncefor100%additional damage. Lasts20s.

Mod Power Requirement:1,000
  • Attached to the ThornLong Gun.
  • Exclusive to The Forgotten Kingdom DLC
Remnant 2 Weapon Mods Guide (2024)
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